Multiplayer Creative Mode
Creative Mode can now be selected in multiplayer games! Simply select "Creative Mode" under the Game Mode drop-down.
Multiplayer Creative Mode works almost exactly like the existing single-player Creative Mode. Players can spawn any ships from their own Ship Library or create a new ship from scratch. Multiple players can edit the same ship at the same time, allowing for collaborative ship designs. Ships can then be battled against each other or given an A.I. so you can sit back and watch the carnage. You can adjust the game speed and pause at any time, and you can even see the other player's mouse cursor to make communication and collaboration easier.
Multiplayer Creative Mode also supports saving and loading saved game files, so you can save an in-progress build session and then resume it later. All Creative Mode saved games can be loaded in both single-player and multiplayer regardless of where they were originally saved.
While most Creative Mode features are available in multiplayer, a few are not due to their low priority and difficulty making work over a network. Most notably this includes the galaxy map (multiplayer creative mode is limited to a single sector) and the battle helper.
You may also run into some issues when multiple people are building on the same ship at the same time. For example, if two players build something on the same spot at approximately the same time, one of the player's changes will overwrite the other's. Additionally, each player has their own Undo & Redo history so that when you press Undo you won't revert something that another player built, but this also means that it may run into situations where you can't undo a change you made because that change conflicts with a change that another player made.
Other Multiplayer Improvements
Thanks to technology improvements that were implemented to support multiplayer Creative Mode, the other player-vs-player multiplayer game modes have also received a couple of small improvements.
First, all multiplayer modes now support pausing and changing the game speed during the battle, although this feature must be specifically turned on by the host. (By default, no one can pause or change the game speed, but the host has options to allow either anyone or only the host to pause change the game speed during the battle.)
And second, Domination mode now allows ships to be repaired and modified during the battle. Only ships that are within their own spawn areas can be repaired or modified. The host can turn off this new feature if desired.
Improved Saved Game Menu
As a nice quality-of-life improvement, the menu for saving and loading games now shows a screenshot thumbnail of the saved game as well as the game mode (Bounty Hunter or Creative Mode) along with the existing name and date to make it easier to identify the particular save file you want to load, overwrite, or delete.
Note that while pre-0.14.12 saved game files are still supported, the screenshot thumbnail and game mode will not be displayed for them. (You can load and re-save to add those if you want.)
... And more!
This update also has a handful of other improvements and fixes, which you can read all about in the changelog.